Friday, April 6, 2012

Generic MMO - The Quest for Grinding

I recently started playing a few MMO's, specifically the original Guild Wars, and World of Warcraft. I made a basic game to represent my frustrations, and serve as commentary on perceived design tropes in the MMO genre.


It's a very simple game with no actual goal ending - you just keep on grinding. Use right-click to move and attack. The further you move from the spawn point, the stronger and larger enemies become. The game auto-saves your current level and experience.

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