Monday, September 20, 2010

Computer Science Club Recap (9/20/2010)

That was an awesome meeting that we had today, guys! A lot of stuff got done. Before I forget, I just want to recap on everything that we discussed today.

Game Concepts
We started the meeting today by discussing some game concepts. I was originally going to do a presentation, but I found some recording that I made a while back that basically summarize what I was trying to talk about. I originally made these videos for some other group that I was in, but it applies perfectly for this situation. The videos basically explain some basic concepts that apply to every game. It's kinda boring, but you should still watch it. It's important.

Show Off
After that, I took a bit of time to show off my own projects, in order to demonstrate how the same concepts are applied even in much more complicated games. In addition, I discussed why all of the games we make will be coded from scratch. Remember, this is a computer science club, not a game making club, and the goal is to learn the fundamental concepts behind how something works. Games are an effective and fun way to do this.

Star of Doom:
http://www.youtube.com/watch?v=FWr9koi1YlM

Voxelvania:
http://www.youtube.com/watch?v=DgrLLN1YFXQ

Game in 5 Minutes
After that, I did something cool! Well... Not so much... Basically, I made a game in less than 5 minutes (Swaroop was timing). A really simple game, but an interactive one nonetheless. You basically just move a cube around the screen.


Prototypes
After that, we discussed some of our short term goals. Our eventual goal is to tackle that wizardry-esque RPG, with full battle and graphics etc. To start though, its best if we move in increments. At some point, I want to create a simple text based adventure games, because these can help to teach you many of the basics of programming. If you don't know what that is supposed to mean, I have a simple prototype that you can try.

http://dl.dropbox.com/u/2727127/HHSCSC/Prototypes/TextAdventure/game.html

Thursday, September 9, 2010

Star of Doom Progress!

I've made some considerable progress with Star of Doom! The basic framework is laid in place (1605 lines of C++!), and I've begun to setup a workflow for creating maps and other content. Take a look at this video of what I have so far: