Saturday, August 14, 2010

Voxel Terrain Engine

Over the past week, I've been working on a simple voxel terrain engine, just to amuse myself. This happens to be my first project using purely OpenGL for rendering (In the past, I've used DirectX, and a variety of rendering engines). The demo is pretty simple, and took me about 3 days to make.


The voxels are rendered by a brute force method with voxels that are not touching air being ignored. I'm planning on adding some kind of partitioning system along with lod, so that much larger maps can be rendered.


I'm considering making a simple shooter game around this, where the destruction of the environment is actually part of strategy.


More Info + Download Link: http://varunramesh.net/portfolio/right/VoxelEngine/


2 comments:

  1. Wow, really nice work, ive been hoping to create something with voxels myself at some point, Ill be looking forward to what else you make with this

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  2. ever checked out Minecraft?

    ReplyDelete