Wednesday, October 6, 2010

Star of Doom: A Basic Framework

For the past few weeks, I've been slaving away at Star of Doom, and now a basic framework is starting to come together. As the engine is completed, you'll start to see more content to replace the temporary models and maps.



The current models and animations are only temporary. This video demonstrates the ability to switch and use weapons, as well as obtain pickups.



This video shows the integration of a basic inventory system into conversations.