Sunday, September 4, 2011

Finishing the Game

I had originally started Ludum Dare 21 in hopes of finishing a complete and coherent product, but I had to stop my entry due to personal problems. My final submission was a simple game with a meager four levels. I liked the concept, but the game lacked any substance to be of enjoyment.

So, now that I have the ability, I've decided to direct efforts into finishing the game. Its taken quite an upgrade and is now what I would actually call a game, rather than a concept. As of now, there are only 8 levels (World 1), but a world system is in place to make it easier to create more levels. The upgraded version also has a level select and a saving system which saves completed levels and the total amount of deaths. I want to have at least 5 worlds for the final version - the next ones should be coming soon.

Play World 1 here: http://dl.dropbox.com/u/2727127/Pressure/World1.swf

Upgraded Version
For those of you who noticed, my game did in fact take a lot of inspiration from VVVVVV, specifically the tower level.

Friday, September 2, 2011

VVVVVV - Art of Our Generation

   
Something different, yer familiar. Something strange, yet totally relatable. Something difficult, yet immensely gratifying.

From the minute you start the game up, its clear that VVVVVV is a game you'll never forget. Unique in style and gameplay, nothing of the like has ever been crafted in the course of human history. Everything is creative, beautiful, and unique, from the inspiring techno music to the flashy retro graphics, to the entire concept of the game itself. Flipping.

There are so many elements in VVVVVV that layer together to make some of the most complex and mind-bending platforming puzzles ever seen. There are no tutorials - you inherently understand how the mechanics work, and have to retrain your brain to function in nontraditional laws of space.

Oh, and the reflexes. VVVVVV is hard - everything in the game requires precision accuracy and spot-on timing. While it can be very frustrating, nothing can beat the sense of gratification that you get when you complete a challenge - the feeling of overcoming a great obstacle in your path.


Beating VVVVVV took me 2 hours and 756 deaths. This guy did a perfect run in 15 min.