1. Components
It's now much easier to attach a sprite to an object. Instead of having to setup a sprite, and updating and drawing it manually, you can just add a component with a single line of code. Less code = awesome. Components can be easily written and placed in the Engine\Components directory.
2. Denativization
I've started to perform the denativization, so now many of the helper functions are written in Lua, as opposed to in C++. This, obviously, makes it much easier to edit any of them.
3. Example Game
I've begun work on a example game (Solaris Machinae Tournament) which aims to showcase many of the features of the engine, as well as serve as a kind of template. It also doubles as a kind of method to identify weak points, and develop better tools and such.
2. Denativization
I've started to perform the denativization, so now many of the helper functions are written in Lua, as opposed to in C++. This, obviously, makes it much easier to edit any of them.
3. Example Game
I've begun work on a example game (Solaris Machinae Tournament) which aims to showcase many of the features of the engine, as well as serve as a kind of template. It also doubles as a kind of method to identify weak points, and develop better tools and such.
No comments:
Post a Comment